![]() ![]() The room at the end of the corridor has a save point and two floor plates. If you did it right, the cannonball will bump into each block, giving you another clue.Ĭlue #5: The fourth investigation crew's memo: "'It' is actually a 'they.'" Sunken Ship Puzzle #6: Barrel and Floor Panel Ideally, you should stand under the shadow of the block when you jump. You should then move under the remaining three blocks in succession, jumping just as the cannonball is under them. The objective here is to jump and hit the leftmost block, which will cause the cannon to fire. In the next room, you'll notice four blocks. Once the initial coin reaches the end, you can pick it up to complete this task.Ĭlue #4: The search party Onyx's memo: "It is very valuable." Sunken Ship Puzzle #5: Cannons Don't take too long since the new coins will also despawn, and don't accidentally grab the initial coin. The goal is to follow it, all while picking up the coins that appear. ![]() Inside, you'll see a coin that spawns more coins as it moves around the room. Proceed to the lower hallway and enter the first door to your left. Lower Hallway Sunken Ship Puzzle #4: Coins You'll then reach the outer section (right), which then leads to the top. You'll have to go around the 3D Maze even if you can't see Mario (left). If you did it right, a metal ball will bounce across all three springs, landing on the switch at the end.Ĭlue #2: The adventurer Indigo Jr.'s memo: "It is found on the bed of the ocean." From there, hit the two other blocks, making sure that there's enough of a gap between them. We suggest starting with the leftmost block, which you should jump and hit once it's along the halfway point. Inside the second room, you'll see three springs that move sideways, and there are blocks that you can hit to cause them to stop. The goal is to move below the Koopa Paratroopa so that it accidentally knocks over the ball, causing it to fall on the switch.Ĭlue #1: The adventurer Indigo's memo: "There is an 'S' in the word." Sunken Ship Puzzle #2: Springs You'll also notice a green switch in mid-air. The first puzzle room in this corridor has a Koopa Paratroopa flying around a pillar made of blocks. Upper Hallway Sunken Ship Puzzle #1: Block Pillar We suggest having Mallow in your party since Thunderbolt ability causes a lot of damage against the hostiles in this area. The mobs range from specters and skeletons to floating jellyfish. Once you reach it, you'll see several rooms along a corridor, and these are guarded by enemies that you need to defeat. The Super Mario RPG Sunken Ship puzzles can be found in the lower decks of the dungeon. How to solve all Sunken Ship puzzles in Super Mario RPG How to solve the password puzzle in the Sunken Ship.Sunken Ship Puzzle #6: Barrel and Floor Panel.How to solve all Sunken Ship puzzles in Super Mario RPG. ![]()
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