![]() ![]() Gaming: Concurrent microphone and high fidelity playback allows for games to stream high quality audio to hearables. There are four main categories of use cases:Ĭonversational: Dialer and VoIP applications that require low-latency communication routing offer high quality audio and less battery usage. Users can use their hearing aids for phone calls and VoIP applications.Įnhanced Attribute protocol (EATT) support: EATT allows developers to send multiple commands at once to paired hearables. Hearing Aid Profile (HAP) support: HAP offers users greater accessibility and usage than previous ASHA protocols. Stereo microphone: Hearables can record audio with stereo microphones for spatial audio enhancements. With BLE Audio, input and output sampling can reach 32 kHz. Bluetooth classic lowers audio quality when using Bluetooth microphones. LC3 is more efficient, reconfigurable, and higher quality.Īudio sampling improvements: Headsets can maintain high output audio quality when using microphones. ![]() LC3 audio codec support: This is the default audio codec and replaces the SBC codec used for A2DP (media) and mSBC in HFP (voice). Audio is synchronized between the source device and connected devices.īroadcast Audio: Users can broadcast audio to friends and family, while also connecting to public broadcasts for information, entertainment, or accessibility. Sharing audio: Users can simultaneously share multiple audio streams to one or more audio sink devices. You may want to integrate LEA for the following use cases: Users should be able to pair and set up both transports on their dual mode headsets. Most LEA headsets will be dual mode until the LEA source device market share grows. Android 13 (API level 33) includes built-in support for LEA. ![]() Use Cronet to reduce latency and increase network throughputīluetooth Low Energy Audio (LEA) ensures that users can receive high fidelity audio without sacrificing battery life, and lets them seamlessly switch between different use cases. ![]()
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